Friday, March 20, 2015

Patent A Game

Whether you've got a bull conception for a current merriment, obtaining a patent should be your inaugural design. Without patent Safeguard, another inventor may independently come up with a bare resembling essence, beating you to the punch. An still expanded dreaded opportunity is outright theft of your notion: Provided you're not legally protected, shopping your merriment approximately can be critical, as an unethical society or diacritic could inscribe the conception and you'd admit elfin legal evidence that the conception was yours.


Instructions


1. Hardihood to the U.S. Patent and Trademark Work's patent database phase (beam Method) and search for existing patents akin to your fancy. This is meaningful thanks to you bring about not craving to animation buttoned up the patent operation and stipend the required fees onliest to treasure that somebody else has already patented your solution. Whether a especial comparable patent already exists, contact the Patent Advantage Centre housed within the Investors Advantage Centre at (800) 786-9199 or (571) 272-1000 for guidance in determining if your essence infringes on the preceding patent.


2. Check the U.S. Patent and Trademark Labour's tutorial for filing a latest patent operate (espy Resources). While the tutorial outlines many considerations, the basic requirements for most patents include a product description, specifications, images and, if feasible, a prototype.


3. Write a product description that covers all possible applications of your game, thereby ensuring the most complete patent protection possible. The description is a good place to cover the intended usage and nontechnical details of the game.


4. Draft game specifications. For a board game, this would include the board size, official game rules, coloring, materials, accompanying instruction manuals or any other specific details that make the game unique. For a video game, specify the basic coding for the program, in-game level ideas, the intended gaming platform, the game's plot and any other details that distinguish the game from competing video games.


5. Create several detailed drawings or digital images of your game. This could include a rough sketch of your board game, or for a video game you'd want to include concept art and some rough digital imagery from within the proposed game.


6. The complete game can take months or even years, and you need patent protection to make sure your idea remains secure during this time. Therefore, for video games, a beta demo of the game typically works well as a prototype.7. Visit the EFS-Web service (see Resources) when you've gathered the necessary written and visual documentation of your game, including a prototype if possible. Create a prototype whenever possible to help solidify the specifics of your game and further assure a successful patent application. For a board game, you can create a working model using low-cost cardboard and paper products. Though this prototype will be very rough, it will give the patent office an idea of what the game will look like. Prototypes of video games are more difficult to create.


EFS-Web, a service of the U.S. Patent and Trademark Office, makes it relatively simple for anyone to "file patent applications and documents without downloading special software or changing document preparation tools and processes," a modern convenience to a patent system that once required hard-copy paperwork and expensive postage.


8. File your patent application electronically with EFS-Web and pay any necessary fees online. During the application, you'll also be able to specify any prototypes or other physical elements you intend to mail separately to the patent office.